There are tons of better engine out there, at much cheaper price (like. But still, even if you don't mind learning coding, I don't really recommend GMS, especially at this late stage. If you don't want to learn coding, use PGMMV. Pretty safe to say that I'm disappointed with GMS. And there are reasons why I STOP USING GMS and switch to PGMMV. I used Game Maker Studio version 1 (which they stopped supporting when version 2 was released) but from what I saw and heard from various forums it's not that different. Though not the latest version of GMS, I use both of these software, PGMMV and GMS. Right now, at sale, usually GMS is off by 20%.Ĥ.
And to release on mobile platform, you guess it, another $99.99. sure GMS supports multiple platform, but to release games on web (HTML5), you need to fork another $99.99. While GMS is EXPENSIVE AND OVERPRICED, costing at $99.99 for desktop/windows version.
#Game maker studio 2 lighting windows
You can release games for Windows and Nintendo Switch. Only $84.99 and it's often on sale for 60% off. GMS do have visual programming but you still need to script to make complex game.ģ. But you don't need to learn scripting with PGMMV since it's designed ground up to use only visual programming (you can still script and use/make plug-ins, but it's completely unnecessary). BUT, seeing that you doesn't know coding at all, GMS use scripting if you want to make complex game.
#Game maker studio 2 lighting plus
You can make everything with pretty much same level of difficulty (since you will use script anyway) plus some basic 3D.Ģ. GMS, on the other hand, is an all-around game engine. Just like RPG Maker specialized on making turn based RPG. While for platforming, PGMMV have tons of features ready to be used. By "a bit hard" here, is because you need to "build" those features yourself. but it is a bit hard to make something else (like turn based RPG or tactics game). If you want to focus on platforming, then PGMMV is better than GMS, since PGMMV is rather specialized on 2D platforming though it's still more than capable making any game you want to make. To answer this question, we need to look at several points:ġ. But of course things are never that simple and this won't answer your question anyway.
If you are strictly speaking about which one is better, then I will answer Unreal Engine or Unity. (PGMMV=Pixel Game Maker, GMS=Game Maker Studio 2)